What are Otome Games? 'Otome' means maiden in Japanese. So basically, Otome games are visual novels that mainly targets the female audience (otome gēmu means Maiden Game). It's pretty much a graphic novel in digital form. They invite the reader to enjoy a story that usually consist of a series of choices throughout the game. The choices you make change the direction in which the game is going while you are romancing handsome men. Here we discuss our favorites and least favorites, suggest other games for our fellow maidens and even help each other out when we get stuck on a certain route.

Spoiler Tag: >!Snape kills Dumbledore! I’m wanting to play Diabolik Lovers: Dark Fate. I found some fan translations online, and I really wanna play it without having to get a PSvita. Does anyone know where I can buy it for pc? I’ve never purchased an otome game that wasn’t translated, so I don’t know what websites to get it on, as I can’t read Japanese. I don’t know where to start getting otome games. Bonus if anyone knows where I can get an English patch for ANY of the dialovers games that I could get after purchasing the game!

I’m hoping I don’t also have to get a PSvita cause it’s a lot of money:( Thanks!

Results 1 - 10 of 20 - 'One of the early otome games that got me hooked on mystery genre. Zeiva excels not. 'If we can't have diabolik lovers on steam, we still have this one. 'Great story butchered by half-assed PC Port.

Contents • • • • • • • • History [ ] The first otome game is generally acknowledged to be, released in 1994 by in Japan for the, and created by an all-woman team. The game was originally targeted to pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s. Angelique is credited with 'set[ting] up the specifics and conventions of women’s games: a focus on romance, easy controls and utilizing other multimedia.' In 2002, released its very successful, which brought many new fans to the still-new genre. In 2006, 's listings for the Top 20 selling love games included seven otome games. Early games borrowed heavily from the iconography and story conventions of 'retro shoujo manga', 'the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting', but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which 'the heroine can ‘save the world’ and ‘get the guy’ at the same time'.

(1995) from and Girl's Club (1992) from were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel in 2006 for the PC. Since then there have been a small handful of releases increasing each year, including for the. Style [ ] The genre has many style elements in common with and manga, and plotwise they are often similar to. There are also games targeted towards women that are focused on romance between men, called ( ボーイズラブゲーム, bōizu rabu gēmu), and sometimes there are elements in otome games, but the two genres are usually kept separate.

Diabolik

Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as and do not allow it. There are games released on a PC platform which are rated 18+ for their sexual content. Download adobe photoshop cs4 portable zip. Some games were originally released for the PC with pornographic content, and were later toned down and re-released for the PS2.

Other common elements in otome games are the importance of voice acting, stills, and a small epilogue or set scene at the end of the game when a character is successfully finished. Gameplay [ ] Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a 'good end' differ from game to game. While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying 'types'. Gameplay occasionally does not particularly focus on romance, even if there are several characters whose 'routes' you can follow. In the examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format.