GRAPHICS, VISUALIZATION, RENDER: • Customizable FOV Hor+: — Originally created as FOV Vert-, i.e. The horizontal FOV is locked and the vertical FOV decreases with increasing aspect ratio of the monitor, i.e. • Fixed a problem with the partial logical search for full file names, which prevented the reproduction of dying sounds for the nameless hero. • Fixed bug where the wrong sound effect is selected from the folder SPEECH if it exists in the folder SFX.This version of the VDF library still loads all the old indices from the VDF, but by optimizing the process makes this much faster and in fact real time. Known limitations of VDFS: — File size maximum 4GB (FS restriction).
— Length of the name: file name (not file path!) can have a maximum of 64 characters (63 + 1 backslash), i.e., in '. _work Data ', '_work' and 'Data' can have a maximum of 63 characters. The whole file path however is not limited in characters. Quick performance test (using a SSD): — Startup: 0.523756 sec vs. 15.948714 sec in the original. — Opening a file: 0.000030 sec vs.
Size: 6x ~ 10,2 MB. I used it in my first and pretty recent walkthrough of Gothic and was very pleasantly surprised. I recently found your post,. I will also apply this strategy when I briefly discuss Gothic 2 – Night of the Raven. There is a special DirectX 11 mod for Gothic, Gothic 2, and Gothic 2 – Night.
0.000073 sec in the original. — Check for the existence of a file: 0.000004 sec vs. 0.000034 sec in the original.
— Search for files by name: 0.000006 sec vs. 0.000216 sec in the original. Hence the loading time of 'Gothic 1' has decreased by a considerable margin.
With the original library Vdfs32g.dll it took ~5-6 seconds to load a save, with mod-fix ~20-22 seconds, and now it takes only ~1-1.5 seconds, even with mod-fix. EXECUTABLE: • General changes for all games (*.exe): — Fixed problems with low FPS and display of the frame in full-screen mode for Windows 8 and 8.1.
On these operating systems 'DisableMaxWindowedMode' is by default enabled for all DirectX 5-7 applications. Because of this, the full-screen mode did not work properly; instead the frame hides the health bar of NPCs and causes a low framerate of ~30 fps: Using the parameter 'SetAppCompatData' disables 'DisableMaxWindowedMode' so that the frame does not appear and the framerate is unaffected; — Fixed test mode, after pressing F8 to enter Marvin mode you can now 'fly' in each direction, not just to the north as before; — Disabled separate thread for the game's resource manager which he was running by default.
This thread was sometimes prioritized before everything else, causing the game to freeze; — Increased the minimum value of the texture cache of the game (for all operating systems), this avoids flickering of some textures and increases stability of the game. The parameter can be adjusted in the file (Gothic.ini option zTexCacheSizeMaxBytes); — Fixed problems with rendering radial fog which caused a sort of 'jerk and pull' movement of the camera. Moreover, on Windows 8.1 more significant bugs appeared in the form of graphical glitches (disappearance of textures) on NVIDIA cards. The problem of the 'jerky' camera appears in some parts of the game world and with the newer version of the driver (290.53) some objects' textures are partially absent/missing: For Nvidia cards the flag WRITEONLY has now been deleted by default when creating the vertex buffer, this solves the problem of the 'jerky' camera and missing textures. You can enable or disable the flag WRITEONLY via file (SystemPack.ini option Disable_D3DVBCAPS_WRITEONLY): — Due to some texture glitches, the setting Disable_D3DVBCAPS_WRITEONLY in the file SystemPack.ini is now enabled for 'Gothic 1'; — Now when you run the game on any OS, the screen resolution uses 32-bit color instead of the previous 16-bit. This is necessary to ensure correct video playback (fixing a bug in the Binkw32.dll library) and it solves the problem with running the game on Windows 8.1, which does not a 16-bit color configuration (Gothic.ini option zVidResFullscreenBPP); — To prevent this error: 'SmartHeap Library.
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MEM_BAD_POINTER' from happening, the library has been updated to version 10.00.45; the error however has not been fully fixed and even the updated version does not guarantee its absence. Thankfully this error does not occur too often and if, merely after the game and only in 'Gothic 1'; — Fixed error in the musical theme of Xardas' tower for 'Gothic 2' and 'Gothic 2: Night of the Raven.'